Creating a 4X space strategy game was a dream since childhood. I’ve played Ascendancy from Logic Factory in 1995, and tried to recreate it since then. This led my progression to learning programming.
After several unfinished attempts in Turbo Pascal, Delphi, I finally finished a simplified version for Windows Mobile in C++, shortly before iPhone SDK was released.
Since Windows Mobile was a dying platform, I decided to learn Objective-C and Cocoa, and ported the game to iOS.
Thanks to the modular and portable design of my game engine, it was easy to port it to iOS. Most of the extra work was the redesign of the user interface from mouse / stylus centric to touch.
We had a team of four, I’m being responsible for the game design, engine, game logic and AI implementation. A friend of mine helped me improving the game visuals, another was responsible for the graphics. The 4th team member composed the music.
The game was released on iOS in 2010 and was not updated since, thus it’s no longer available for download.